![]() Perception is much more often for quickly noticing something. If there is time and inclination to seek something out you think might be there, investigation usually comes up more than perception. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Investigation: When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. The treasure-hunter archetype has fun with History checks to find and recall designs of buildings and where to locate treasure. Not every rogue wants or needs to be social. But that's actually just one style of rogue, not all of them. Yes, Charisma is the key skill for Deception, and there's the whole social-rogue thing. I actually personally feel that Intelligence has more uses than Charisma. The big difference is the INT and CHA focus. I don't see a lot of functional difference between an Illusion/Enchanter wizard and a bard. The thing with wizards is that they've basically become the jack-of-all-spell-trades at once, overlapping with pretty much the warlock, sorcerer, bard, and even bits of the druid and cleric. Its not clear cut, so its deliberately up to individual GMs, but I wouldn't say anything is generally supposed to be one or the other.ĮDIT - oh, and for the GM? I personally think of the bard as the core "Beguiler" style class, so I'm all for it. Actively searching for traps based on clues you see in the environment? That's actually falling under Investigation's stick- anything where you're looking for clues to something. Passive perception? The old 3e Spot skill? Absolutely going Perception Wisdom. ![]() Short form: I don't advise it, but I'm not your mother and it's not bad-wrong-fun.Įh. Even if I'm right, it can be a lot of fun to see how tweaks like that impact the system first-hand. I just "smells wrong" and I suspect that you'll end up with some unintended consequences. I don't see anything concretely "wrong" or "unbalanced" with the idea. You may have different play goals than I do. If I were the DM, I'd probably encourage the player to play a Rogue to 3rd level, then switch to Bard (or Bard 1, Rogue 3, back to Bard, depending on cherries to pick). If you're doing a class/level system, you have to respect the boundaries or things go south. There's a reason why I keep coming back to D&D after 30+ years of gaming. Class/level based systems have a myriad of legitimate issues, but they have benefits, too. ![]() If the goal is to get the Mage Hand tricks for Bard, I'd probably disallowing it on the premise that that's one of the Rogue schticks. Bards are full casters and Arcane Tricksters are 1/3 casters, so the Bard is going to be better, caster-wise. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |